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Unreal Engine 5 Scene

The making of a scene with a kind of Japanese Vintage filter style using PostProcess, playing with colours and other visual filters like grain. Also, using a character and putting em an nHair with xGen made in Maya for a different hair. Unfortunately, the proposal for this hair practice has failed because the model didn't work well to simulate wind along her hair.

Models are not mine, those were used from other users in Sketchfab, used for learning prupose and student practices.

credit for the models:
Mathias Tossens, Tanabata Evening - Kyoto Inspired city scene. Used by licensing of Creative Commons. Sketchfab.
aflo18, セリア=クレール. Used by licensing of Creative Commons Noncommercial. Sketchfab. Model Modified for learning prupose and practice.

Software Used: Unreal Engine 5, Autodesk Maya 2023.